The Game Maker Ethics Bible

Chapters

Each chapter names one pattern and argues it: what it does, how to spot it, and why it matters. The dark ones are the tricks games play on the people who play them. The good ones are the design that treats a player’s time, money, and attention as things worth respecting. Together they’re the Game Maker Ethics Bible.

Dark UX

Patterns games use against the people who play them.

Good UX

Design that respects a player's time, money, and attention.