Ideas on Screen
Projects
Game ideas, put on screen instead of left on paper. Each one leads with a playable sketch you can try right here, followed by the case for it — the design question it answers — and links to the chapters it draws on. Ideas first, proof underneath.
No Second Currency
PlayableA roguelite economy experiment: one currency, earned only by playing, spendable on nothing that shortcuts skill. What does progression feel like when you cannot buy your way past it?
- HTML5 Canvas
- Vanilla JS
The Honest Timer
ConceptA management game where the only clock is the one you can see. No energy meters, no offline timers, no notifications engineered to pull you back — just a session that ends when you decide it does.